by Arcanesoul » Wed Jun 30, 2010 10:04 am
I wouldn't mind for fun, but I don't have any Zerg jobs, unless you want me on thf for feint.
This is what I've seen on her. Info from Shamaya - Asura.
Ethniu: Mithra, drops Dagger and WS Pants
This is a zerg fight. It's possible to do it otherwise, but I don't see why I'd advise it, unless you have plenty of experience breezing through these fights. I've heard that pre-zerg, people that tried to fight this experienced hell on earth. My first alliance that killed Tethra with 14 didn't last 5 minutes with her. I hear when she 2hrs, she just silencga's the tanks and gains perma-triple attack and/or attacks at 100fists-rate which hurts like hell and will fuck your day. And apparently she's immune to elemental magic. Because I'm going to tell you this is a zerg fight and most zerg figths are simple, I'll just keep it simple. If you want to know more you will have to search wiki, BG, or elsewhere.
Typical Zerg
1-2Rdm/Drk for CS+Stun. I recommend 2. My computer lagged up (badly) when I was stunning this the first time and everyone died at 30% to an aoe move. In addition someone told me they saw a fair amount of my stuns resist, though I don't recall this being so myself.
2-3Brd: Really in this day and age, for sub-30 second fights, you don't necessarily need a 3rd for madrigal as you can do it with Feint. So as a base, 2hr minuets and marches.
Thf + Drg: TH and Feint, + Angon.
DD's: This is a shorter zerg, so Sam is pretty good. War/Sam is always excellent. Souleater Drks do Dmg, but bloodweapon doesn't work on fomors, so I wouldn't recommend at unless you have dedicated outside cures.
Wiki info:
* Spawns around (K-7) Map 2. Approx. 4 hours after last death/despawn.
* Once you die, She will Hang around ontop of your corpse. Just home point if this happens to you.
* Uses Perfect Dodge a number of times under 30%. This can make Melee zergs chancy but possible.
* The draw in is like that of the Minotaur from CoP. When you attack the NM it will draw everyone in the alliance to it, you cannot kite the NM more than 20-30 yalms from where it spawns. Anytime someone with hate is too far from the NM, everyone in the alliance (or possibly with hate) will be drawn in to the center of the NM.
* Has both En spell damage and additional effect Silence.
* Spam Cast's Aeroga III, Graviga, Silencega, Tornado, Aero IV, Hecatomb Wave, Zephyr Mantle, Frightful Roar.
* Weaponskills: Evisceration, Gust Slash, Cyclone.
* Uses Perfect Dodge, possibly able to re-use every 5 minutes below a certain HP as other NMs in this new class can.
* Under this effect Ethniu will Triple Attack more often than normal.
* Can be melee zerged. Can be done with 8-12 people and some luck.
* The nature of enmity on this mob is unique. Any actions, regardless of what it is will draw the attention of each of the new Fomor NMs. {IE. Paladin: Sentinel+Flash (hate on PLD). Corsair Quick Draw 66 damage (hate on Corsair.) However, there is a common tactic to keeping hate on the PLD. That being cure spam on the NM. Always casting cure/cure II, banish II, etc. will keep the NMs attention on better than normal means.
*Rdm's (or otherwise) don't forget to haste melee as the 2hr brd swaps are occuring
*Rdm's, don't forget to have one dia2/3 at the start
Do the typical zerg thing, and she will die fast, like 20-30 seconds. Wee.
Ah, there are also adds in her room as well. Before the fight, you should have everyone stand back from the cliff so they don't aggro, and have a puller grab the bombs and slimes to kill before the fight. Even if you don't pull all the adds (you don't have to), you can have a brd sleep them at the start of the fight, and melee can crush after.
A good way to start the fight is like this: After hastes/2hr bard swaps, thf walks up to cliff, hits perfect dodge. At this moment, at least 1 or both rdm use CS. He drops down, and everyone immediately follows. He engages and pops feint. One rdm throws Dia while the other starts stunning as soon as the thf claims.